Ways of History is a Free to play,
Strategy MMO Game with a long-term round and featuring 240+ sciences
Hardcore real-time strategy about
developing your civilization from the Stone Age to Space Age. Huge
world. Thousands of players. 240+ sciences and technologies. About
100 troops. 4 races. 50+ resource deposits. War, trade, science,
A serious game for adepts of serious
strategies. A game round is long enough, but during those months the
player dives into a colourful world full of action. And a peaceful
flow of life turns into a tornado of actions, events and decisions.
Main features in short:
- Full 3D battles. Epic fights of
thousands men of your army.
- 240+ sciences and technologies from
the Stone Age to modern times. Development depends on choice of what
- About 100 troops. Infantry,
artillery, aircraft, fleet, cavalry. Battle elephants and jet
bombers. Dirigibles and jaguar-warriors...
- Varied map with 4 climates, full of
seas, islands, rivers, mountains and hills. More than 50 resource
- Construction of improvements, roads,
bridges and new cities.
- More than 100 different Wonders of
the World and buildings. Banks, temples, barracks, recycling
stations, castles, market squares etc.
- Everybody can find the suitable role.
Bloodthirsty warrior or greedy merchant. Wise scientist of reckless
prowler. Purposeful ruler of peaceful farmer.
Development, sciences, space
(Scientific tree and all the rest...)
Many features of this real-time
strategy are known to all Civilizers.
You start from a Stone Age little
village with a bunch of tribesmen. Development follows the Scientific
tree that is already known to some people. It contains almost 250
sciences and technologies. New buildings, possibilities and troops
are gradually unlocked. The path of a small village to modern
megapolises net goes through Medieval wars, technological revolutions
and ages of bloody terror. Players start Nuclear wars or step into
the Golden ages while exploring new territories.
And, finally, the SpaceShip...
Countries (you are not alone) Players start to merger into countries
soon. This changes the gameplay, bringing it to the new level. Global
wars and continental trade unions. Diplomatic collusions and
In general, gameplay is full of
different mechanics. A lot of ways to interact with the world and
other players. A bit of epicness (you don't need to read this, but we
had to write it... moreover, that's the way) Everybody can become a
great general, and numerous armadas will turn enemies into ashes.
Someone, who chooses the way of genial scientist, will find out all
the secrets of the Universe. And maybe nations will obey the speeches
of the experienced and insidious politician. Perhaps, your cunning
merchants will connect powerful empires and remote villages with
their caravans, bringing the whole world under control of money...
In conclusion, it will be a very long
description of the entire Ways of History universe if we start it.
The shortest way is to dive into it. And it's worth it...