Spellheart is a Free to play, MOBA [Multiplayer online battle arena] Game featuring no-pay-to-win
Spellheart is based upon an idea that
have never seen before, most RPG games are static, limiting your
build options and forcing you to min/max. In this game, there is no
best build because there are no classes. You create your own build
without limitations or restrictions. With a customizable server that
anyone can host, gameplay can be balanced in real time.
Skill Based: There is no chance
involved in the game. If you attack someone, you will hit. Critical
strike, dodge or block chances that usually exist will never be a
part of this game. This is what should be called a pure skill based
No unfair advantages: Experience is
added as time goes by. Thus, every player has the same amount of
experience no matter of his stats. Kill stealing is thus not an
issue. The game will never be pay-to-win. Items with different
appearances could instead be a valid option for purchase in the
future. No boring waiting times If you die,
your waiting time will depend on the distance to your spawn. You
rarely have to wait more than 3 seconds. If you are close to your
spawn, you will have to wait longer.
Extremely Customizable Server: A server
can be hosted by anyone. Any item, ability or setting can easily be
altered by changing values in a text file. This works in real time.
If a player wishes to host a server that makes the character move at
double speed, and that the only ability available is the Fire Ball
and that it kills in one hit, that can easily be done with this
system. This also allows the server creator to "fix"
Be In The Game: The ingame GUI is
minimal to keep the player emerged. You rarely have to look at the
GUI whatsoever. The player health is always displayed right above the
player in the 3D world.
Limited ganking: Friendly fire is
always on. This limits ganking. If two players attack one enemy, they
have to avoid hitting each other.
Tactical: Tactics are crucial. You have
to consider team mates, enemies, strategy, strengths, weaknesses,